Martin de Graaf
Martin de Graaf
Texture / Environment Artist
Heerenveen, Netherlands

Summary

I am a 3D artist with a love for texturing and material creation.
I'm always looking for new and exciting opportunities where I can continue to grow and develop myself, as well as the people around me.

Featured
80 Level [09/2017]: Creating Ornamental Shapes in Substance Designer
https://80.lv/articles/creating-ornamental-shapes-in-substance-designer/

Resume PDF

View

Skills

TexturingPBR TexturingRendering3D ModelingEnvironment ModelingLightingUV MappingPhysically Based RenderingPost-production

Software proficiency

Substance Designer
Substance Designer
Substance Painter
Substance Painter
Maya
Maya
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
UVLayout
UVLayout
Photoshop
Photoshop
ZBrush
ZBrush
InDesign
InDesign
3ds Max
3ds Max

Experience

  • 3D Intern at Bigpixel Animationstudio
    Haren, Netherlands
    February 2015 - July 2016 (1 year 5 months)

    3D modeling, texturing, UV unwrapping, character animation, scene management, post editing.