I will dedicate one blog post to this material study, all the feedback that I receive and implement will be added to this post to keep all the progress on this material in one place.
My first material study of the year, Terre Ossidate, I came across this material(and some of it's variations) on Pinterest and was immediately drawn to it.
Focus of this study
- Focus more on micro surface detail and the separation of the different frequencies of detail, I feel that I can still improve a ton in this aspect.
- Albedo, I want to improve in Albedo creation, I still struggle a bit with finding an Albedo with nice variation without it becoming too noisy.
Breakdown of the Ref
- Pattern of the clay tiles
- Mortar on top of the tiles
- Edge Chipping
- Rough Surface noise
- Tilting of the tiles
- Vertical scratch/cuts
- Smaller Pocks
- Subtle surface noise(can only be seen up close)
- Thin scratches
WIP #1: Made the pattern and did most of the surface detail of the tiles and mortar. Will start on the Roughness and Albedo next(current Albedo is just to show a clear separation between the tiles and mortar, same goes for the Roughness).
WIP #2: Worked on the first Roughness pass, I will come back to this while doing the Albedo. Tweaked some of the surface noise on top of the tiles and made it a bit more subtle.
WIP #3: Added more surface detail to the tiles. I overhauled the lighting in Toolbag to show the detail and Roughness better.
WIP #4: Added some surface detail after feedback. First pass on Albedo, gonna do a final pass and wrap this one up.
Final: Finished up the Albedo and published the project. https://www.artstation.com/artwork/rVkJJ
Final(Edit): I received some feedback after publishing the project that the colors could be more deep and saturated to get closer to the ref, so I adjusted that,
Feedback is as always greatly appreciated!